This is essentially a solitaire experience where the only engagement depends on card requirements relating to global achievements (how many ocean tiles have been turned over, etc.). If you’re looking for player interaction… you’re not going to find it here. Wise players should still be able to stay competitive even with the luck factor working against them by creating an engine that cycles a ton of cards through their hands. There is a lot of luck when drawing cards, but being able to make the most of the cards available and turn them into productive pieces of your corporation requires a good amount of finesse and can be really satisfying. There is also a nice amount of depth to the gameplay. Master TM crafters are going to be able to chain cards together in really exciting and fun ways. The engine-building aspect is done really well here. Every one of my games has been dictated by that game’s unique card draw which means you have to stay on your toes. With so many cards, every game is going to require some variance to your strategy. I’m not sure if I’ve played every single one of them yet, but I just expected a couple to lead to some debate… has not happened. The strategy here is awesome! There are over 200 project cards in the deck, they’re all unique, and all clearly communicate its benefits in both icon and written form. In a game about efficiency, I love the efficiency built into the game’s process. And then all players simultaneously resolve each phase together. Each round is triggered when players all simultaneously choose their phase-it’s really simple and clear. The gameplay is really quick and smooth here. I’ve avoided comparing this to the original board game up to this point, but some of my excitement exists in how well it compares to the original. I really love almost everything about this. I couldn’t be happier with Terraforming Mars: Area Expedition.
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